Security Patch, QoL, Discord and More


Good Morning!

Apparently there is a bit of a security risk going on with older Unity builds, so I updated to the newest engine version and rebuilt the game. Hopefully nothing is broken, but I tested most of it and it seems fine. Of course, if you notice anything let me know in the Discussions. More info about the Unity security thing here.

I used this opportunity to also add some minor quality of live improvements:

  • Level transitions can now be sped up.
  • Reduced level transition zoom to make up for faster transitions.
  • Your step history will now be saved in the save file (something like "UUDL DRLR U"). It doesn't display in game but you can use my web-tool to upload your save file and get a table of all levels.
  • Challenge level step records are now displayed for each level part, however it will only update if your new total step count is lower or equal to your current record.
  • Fixed a bug where the menu could be opened while solving the level resulting in a bugged step counter or softlocking.

I'll do some more testing tomorrow. Oh right, there is also a Discord server now. I'm not really good with socials, but I'll probably post updates about my new game and stuff.

Peace ✌️

Files

WebGL.zip Play in browser
60 days ago
Block in the Lock Windows 64-bit 104 MB
Version 5 60 days ago
Block in the Lock Windows 32-bit 99 MB
Version 5 60 days ago
Block in the Lock OSX Universal 92 MB
Version 4 60 days ago
Block in the Lock Linux 64-bit 102 MB
Version 5 60 days ago

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